Igniting Play Everyday
Our thoughts about industry trends
November 27, 2019
Overloot shines at MEGA + MIGS
BKOM Studios was privileged to attend the Montreal International Game Summit and Montreal Expo Gaming Arcade (MEGA) from November 16th […]
November 20, 2019
A NEW PLAYER IN THE TEAM
Our November blog introduces Peter Andrew, VP of Production, who recently joined BKOM Studios. Having worked in the video game […]
November 6, 2019
BKOM Studios Returns from Game Connection Europe
Game Connection is an international event where more than 2,700 developers, publishers, distributors and service providers meet. It’s a golden […]
October 30, 2019
Destination BKOM Studios!
There are no geographical limits to come to work at BKOM Studios. Every year, we welcome new members from all […]
September 11, 2019
BKOM Studios spoke at XDS
External Development Summit (XDS) is the only annual professionals-only gaming event of industry that brings together a niche community of […]
August 28, 2019
BKOM Studios Return Gamescom, We Are Ready!
Once again, BKOM Studios went to Cologne from August 20th to 24th to attend Gamescom! This show dedicated to the […]
June 21, 2019
E3 and what BKOM Studios learned from it
This year marked the end of the 25th edition of The Electronic Entertainment Expo, commonly known as E3. Every year, […]
June 7, 2019
Our team just returned from AWE!
Our team has just returned from AWE (Augmented World Expo), the world’s most essential AR+VR conference. AWE brought together a […]
May 29, 2019
Imagine the start of the Harry Potter movie being a scene in which you have Harry (spoilers ahead!) battling Voldemort […]
April 17, 2019
The Food Break – a “Must”
Nowadays, the pace at work is often hectic. Meetings are back to back, emergencies are waiting for us at every […]
March 27, 2019
We’re Back From GDC!
Once again this year, BKOM’s business development team could not miss out on the world’s biggest event in the professional […]
March 13, 2019
Choosing your Audience
The Target Audience When creating a video game, even before conceptualizing its mechanics, it’s imperative to determine which audience is […]
March 1, 2019
Our Presence at NY Toy Fair Was a Big Hit!
Every year, we go to Toy Fair in New York to showcase to the toy manufacturers our capacity to bridge […]
February 26, 2019
How to Establish a Winning Social Media Strategy in 2019?
To clarify the action plan that will support the marketing efforts of your company, you need to establish a social […]
January 22, 2019
Everyone loves to play! Whether it’s video games, board games, cards or sports, we’ve all had fun (or not) at […]
December 21, 2018
Happiness at Work, More Than a Theory!
“A happy employee is a productive and efficient employee”. You have probably heard one of the variations of this statement, […]
November 21, 2018
Client Intimacy …
“Client Intimacy.” I still remember the first time I heard these 2 words by Mr. Jacques Topping, an emeritus businessman from […]
October 16, 2018
Ladies and gentlemen, this is the fold! It comes from another era, the one where newspapers were the main information […]
August 31, 2018
Another great Gamescom for BKOM Studios!
Gamescom was experiencing high growth again in 2018! With more than 56 countries participating as exhibitors, an extensive event and […]
August 6, 2018
A New Era in Augmented Reality
We’re living in an era where the terms augmented reality (AR), mixed reality (MR) and virtual reality (VR) are now […]
July 16, 2018
When Is the Next Global Success in the World of Toys?
A Success Story: Skylanders Skylanders is one of the most profitable franchises in the world of games. With over 30 million […]
June 11, 2018
The Growth of a Studio on a Human Scale
An inspiring horizon BKOM Studios has recently announced a partnership with the game distributor Seasun Games (a company in which […]
May 17, 2018
Why Indie Game Developers Should Attend Conventions – A PAX East 2018 Retrospective
Our team just got back from PAX East Boston and following this event, quite a few people have asked us […]
April 20, 2018
The Power of Microinteractions
Why do you prefer this app over that other one? Could it be due to a functionality that’s missing in […]